7 Generations: A Plains Cree Saga includes the four graphic novels: Stone, Scars, Ends/Begins, and The Pact. Edwin is facing an uncertain future. Only by learning about his family's past--wars, the smallpox epidemic, a residential school--will he be able to face the present and embrace the future.
Borders is a masterfully told story of a boy and his mother whose road trip from Alberta to Salt Lake City is thwarted at the border when they identify their citizenship as Blackfoot. Refusing to identify as either American or Canadian first bars their entry into the US, and then their return into Canada. In the limbo between countries, they find power in their connection to their identity and to each other.
Ten thousand years ago, in what would one day be known as North America, Young Hunter set out on an epic quest to overcome the Stone Giants who were terrorizing his people. Pitted against creatures of legend, Young Hunter journeyed to the innermost heart of his own humanity, even meeting the very gods of the land. He was entrusted with his tribe's most dangerous secret, a weapon that would change mankind forever.
When two white teenagers accidentally set fire to a gas station, their Indigenous classmates are wrongly accused. The truth slowly comes to light as contrasting systems of justice are explored--both the traditional ways of the community and Canadian law enforcement.
While everyone is busy preparing for the coming winter, two girls wander away from their camp, following a path of strange, beautiful stones. Each stone is lovelier than the last, and the trail leads them farther and farther away from camp. But what starts out as a peaceful afternoon on the land, quickly turns dangerous when the girls find themselves trapped in the cave of Mangittatuarjuk - the Gnawer of Rocks!
To some Louis Riel was one of the founding fathers of a new nation. To others he was a murderer who nearly tore a country apart. Riel was a man so charismatic he was elected to government twice while in exile with a bounty on his head but so impassioned that his dramatic behaviour cast serious doubts on his sanity. The absolute rebel, Riel took on the army, the government, the Queen of England and even the Church in the name of his passionate vision of freedom for the people of the prairies.
Moonshot is a project that is a thrilling new collection that showcases diverse aboriginal representation in comic books. This is an anthology of stories about identity, culture, and spirituality told by writers and artists from a range of communities across North America including many creators that identify as Métis, Inuit, Dene, Anishnaabe, Cree, Mi'kmaq, Caddo, Haida, Sioux, and Suquamish, among others.
Miikwan and Dez are best friends. Miikwan is Anishinaabe; Dez is Inninew. Together, the teens navigate the challenges of growing up in an urban landscape. However, when Dez's grandmother becomes too sick, Dez is told she can't stay with her anymore. With the threat of a group home looming, Dez can't bring herself to go home and disappears. Miikwan is devastated, and the wound of her missing mother resurfaces. Will Dez's community find her before it's too late? Will Miikwan be able to cope if they don't?
Most published works about Native American Code Talkers have been about Navajos and the tremendous contribution they made in the Pacific campaigns of the war. What is often overlooked is the role played in both World Wars by men of other tribes. There were Cherokee, Choctaw, Comanche, Creek and other tribal representatives with their languages involved as well. Tales of the Mighty Code Talkers, a graphic anthology of historically based stories, begins to fill that void.
Explore the past 150 years through the eyes of Indigenous creators in this graphic novel anthology. These stories take a journey through Indigenous wonderworks, psychic battles, and time travel. See how Indigenous peoples have survived a post-apocalyptic world since Contact.
Three young men -- Flinch, Bryce, and Rupert -- have vandalized their community. They are sent by its Elders to live nine months on the land as part of the circle sentencing process. There, the young men learn to take responsibility for their actions and acquire the humility required to return home.
In Native American traditions, the trickster takes many forms, from coyote or rabbit to raccoon or raven. This graphic anthology of Native American trickster tales, brings together Native American folklore and the world of comics.
May, a young teenage girl, traverses the city streets, finding keepsakes in different places along her journey. When May and her kookum make these keepsakes into a necklace, it opens a world of danger and fantasy. While May fights against a terrible reality, she learns that there is strength in the spirit of those that have passed.