Established in 2011, the IUB Libraries gaming collection was created to support the teaching, learning, leisure, and research needs of the Bloomington community. Over time, the collection has grown from a handful of games to include consoles, legacy formats, book-based role-playing games, collectible card games, and more. It supports a wide variety of campus interdisciplinary programs such as psychology, speech communications, computer science, information science, literature, and others which are investigating the technology, game world structure, narratives, and social interactions generated by the video game phenomenon. "Games have emerged from the relative obscurity of interactive tutorials to study real-world systems such as economics, diplomacy and politics; and as full-fledged interventions designed to alter human behavior." -- Dr. Lee Sheldon, visiting lecturer at Indiana University (2009).
The collection also supports the needs of students interested in gaming for classwork and other activities, including many registered student organizations dedicated specifically to gaming. Related article: IU Professor Initiates Gaming Archive (IDS, March 22, 2017)
Blog posts from Media Services:
The collection goals include creating an area to shelve contemporary games; collecting secondary and supplementary research materials to facilitate investigation of gaming; and investigating ways to capture the output of campus gaming initiatives, such as games created by IUB faculty and corresponding research.
The collection will eventually include examples of games from all platforms available, current, future, and historical. Examples include: