Game studies is a field of cultural studies that deals with all types of games as cultural phenomena throughout history, the act of playing them, and the players and cultures surrounding them. It is also known as ludology, from the Latin word for game, ludus. Game studies emerged as a distinct field in the late 20th and early 21st centuries, with the development and spread of video games and digital media. However, game studies also covers traditional games, such as board games, card games, sports, and gambling. Game studies draws on methods and theories from various disciplines, such as psychology, anthropology, sociology, media studies, design, and engineering.
Game history is a subfield of game studies that focuses on the origins, development, and impact of games throughout different periods and cultures. Game history covers various types of games, such as board games, card games, sports, video games, and more. This discipline also examines how games reflect and influence social, political, economic, and technological changes in society. Game history is an interdisciplinary field that draws on methods and sources from history, archaeology, anthropology, art history, media studies, and computer science.
Game design is a field of study that focuses on the creation of games, both digital and non-digital. Game design involves various aspects of game production, such as conceptualizing, prototyping, testing, balancing, and polishing games, but also encompasses the artistic, narrative, and technical elements of games, such as graphics, sound, story, characters, gameplay, rules, interfaces, and platforms. Game design is an interdisciplinary field that draws from computer science, creative writing, graphic design, media studies, and other disciplines.
Full-text and bibliographic coverage from scholarly and popular sources, spanning the entire spectrum of film and television studies.
Also includes Variety movie reviews from 1914 to present and over 65,000 images from the MPTV Image Archive.
Streaming full-length documentaries from Media Education Foundation. Films cover critical thinking on the social, political, and cultural impact of American mass media, with a special focus on representations of gender and race.
Over 70 documentary films are available for immediate access. Includes some of the most requested titles for classroom use to include: "Killing Us Softly," "Dreamworlds" "Joystick Warriors: Video Games, Violence & the Culture of Militarism," "Game Over: Gender, Race & Violence in Video Games," and "Tough Guise: Violence. Media and the Crisis in Masculinity."
A transdisciplinary sample of scholarly articles relevant to the study of games and gaming. For more resources, make use of our recommended journals (in the previous tab of this section) or any of the media studies databases listed on our Media Studies Research Guide.